» »When declaring any form of Movement, you must specify the exact route the trooper will follow, so that the opponent can declare the appropriate AROs. » ✺fter Moving one of your figures,you can leave it facing any direction. » ✺ trooper can vault over any obstacle not higher than his Silhouette Template (as determined by his Silhouette Attribute) at no cost, without declaring Jump or Climb. at the start of his Movement at no cost, the new troop profile will be applied during the whole sequence of the Order. » ✻y declaring Move, a trooper may Mount or Dismount a Remember that troopers have reduced mobility while Prone. » ✻y declaring Move, a trooper may go Prone or revert back to the Normal standing state at the start of his Movement at no cost. Troopers do not have to exhaust their movement when they declare Move. » » MOV values indicate the maximum distance the unit can move, but there is no minimum. The sequence of events would be: Move declaration, clarifying the direction and the intention of the trooper’s final location, measuring, and declaration of the real movement’s ending point. You can measure immediately after declaring Move and before determining where the trooper ends his Movement. When Moving measurements must be done always from the same point of the base Once declared, troopers always reach the end of their Movement, even if they fall into a Nullor Immobilizedstate due to successful enemy Attacks along the way. » »If the user declares Move again with the second Short Skill of the same Order, he may then move up to the second value of his MOV Attribute in inches. » ✻y declaring Move, the user may move up to the first value of his MOV Attribute in inches. » ✺llowstheusertotraversethebattlefielduptoadistance determined by his MOV Attribute. » »Troopers cannot Move through spaces narrower than their base. » »The user’s base must be fully in contact with the surface over which he is moving. Conversely, if there was a conveniently sized cover along the edge of the rooftop, or if Ortega was Prone, then Angus would suffer theĬommon Skill that allows the user to move about the battlefield.
In this situation, Angus is not forced to apply the negative MODs for Partial Cover to his BS Roll, since the rooftop does not have a parapet or any other element that would give Ortega Partial Cover. Troopers have a LoF arc of 360º while they are moving. When declaring the Movepart of the Entire Order,you must specify the exact route the trooper will follow, so that the opponent can declare the appropriate AROs. » »If the user is Prone when he declares Lean Out, he can benefit from Partial Cover against all enemies in lower positions. The same rules apply in these cases, with the only exception that the user of this Common Skill gains Partial Cover.
» »Troopers in base contact with windows or parapets of the right dimensions can also Lean Out. LoF towards the active trooper (assuming,of course,they are facing toward him). » ✻y declaring Lean Out, the trooper gains LoF to targets directly below, near the base of the terrain element the trooper is perched upon. » ✺t the end of the Order, place the model where it was before the Lean Out declaration. In these cases, hold the model so that the underside of the base (or the Silhouette Template) is entirely in the air to help clarify LoF (see diagram). (ortheSilhouetteTemplate)intheairinbasecontactwith the edge of the terrain in order to draw LoF and execute the BSAttack. » »In exceptionally ambiguous cases,you can hold the model » »Lean Out is an EntireOrdercomprised of Move + BSAttack. » »If there is a terrain element along the edge of the elevated position (a parapet, a barricade, a windowsill.), it cannot be thicker than 1 inch or higher than half the height of the trooper who Leans Out. » »The user must be in base contact with the edge of an elevated position or high ground (such as a rooftop, a balcony, a window, etc.). Leaning out is useful for troopers on rooftops to attack enemies at ground level. This Common Skill represents a quick peek over of a ledge in order to fire upon an enemy below that would normally be outside LoF.